SugarCube does not have any equivalents to Harlowe's (click:) family of macros. You can use custom style markup or HTML to create the elements, and then target them with a query selector. Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. A set of opening and closing tagsi.e., defines the verbatim HTML markup. Only deletes the group itself, does not affect its component tracks. This means that some code points may span multiple code unitse.g., the emoji is one code point, but two code units. Provides access to browsers' fullscreen functionality. Returns a reference to the active (present) story variables store (equivalent to: State.variables). However, due to a historical artifact, the arguments for the separate argument form of <> are in the reverse order (link then text). Returns whether the engine is rendering the incoming passage. Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. All changes within this version are elective changes that you may address at your leisure. At most one case will execute. Happens before the modification of the state history. You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. Returns whether the history navigation was successful (should only fail if already at the beginning of the full history). Used to populate the authorial byline area in the UI bar (element ID: story-author). Used within <> macros. See Guide: Media Passages for more information. Sugarcubes are the most unusual crop in the already unusual crops of the Kingdom of Humpty. Tip: Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. Sugarcube 2.21 use variable value in another variable name. And for some reason I keep getting an Uncaught Reference Error: setup is not defined. If multiple passage titles are given, returns the lowest count. As you are aware, all javascript The affected elements are the story: banner, subtitle, author, caption, and menu. Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). Sets the story's title. Note: The core of what it does is simply to wrap a call to, This method has been deprecated in favor of the, This method has been deprecated and should no longer be used. The glass appears (with the arrow cursor) and moves far from the image limits. The SugarCube algorithm instead of identifying frequencies or bands of audio with problems looks for events in the time domain and then corrects the audio to remove them by interpolating the slope of the preceding audio. A version of the above code in SugarCube might look like this: Where Harlowe uses its hook syntax (square brackets) to associate a macro with its contents, SugarCube instead uses "container" macrosmacros that can have content associated with them have opening and closing tags. The names of both story and temporary variables have a certain format that they must followwhich signifies that they are variables and not some other kind of data. This macro has been deprecated and should no longer be used. Returns the moment, relative to the top of the past in-play history (past only), at the, optional, offset. My game consists in a very simple list of choices, which at the end shows several images. The SimpleAudio APIs use events internally for various pieces of functionality. In the above, the second (set:) macro is never run, and the $count variable remains at 0. Creates a multiline text input block, used to modify the value of the variable with the given name. If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. Opens the built-in jump to dialog, which is populated via the bookmark tag. Activates the moment at the given index within the full state history and show it. Deprecated: Note: Unstows the UI bar, so that it is fully accessible again. You can set the autosave to save either on every passage or only on certain passages. Note: Resets the setting with the given name to its default value. Prepares the dialog for use and returns a reference to its content area. Call this only after populating the dialog with content. This setting has been deprecated and should no longer be used. In general, you should not call this method directly. Note: Wikifies the given content source(s) and appends the result to the target element(s). Removes and returns a random member from the base array. StoryInit is run, as always. Note: Deletes the specified on-load handler, returning true if the handler existed or false if not. Both of these features can be constructed in SugarCube, however, using macros like <> or by combining <> macros with DOM macros. The $args special variable has been deprecated and should no longer be used. The typed text has no default styling. Interrupts an in-progress fade of the track, or does nothing if no fade is progressing. Testing is strongly advised. Used for pre-passage-display tasks, like redoing dynamic changes (happens before the rendering of each passage). This setting property has been updated to accept function values and its acceptance of string values has been deprecated. Instead, the macro is passed a receiver variable which is set to the value input by the user. You will also need some CSS styles to make this workexamples given below. See the :passagestart event for its replacement. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. Passage start. To avoid this problem, it's suggested that you use the separate argument form of the <> macro in Twine2as shown above. See: Returns a new independent copy of the track. Causes any output generated within its body to be discarded, except for errors (which will be displayed). If you're simply looking to download ready-to-use localizations, see SugarCube's website (under Downloads > Localizations). For example, if some story passages were tagged with forest, then styles for those forest passages might look like this: These are SugarCube's built-in stylesheets, in order of load/cascade. The DOM ID of the story, created from the slugified story title. Harlowe's implementation of data types differs significantly from SugarCube's. This is a reference on how to update existing SugarCube code to work with newer versions of SugarCube. Warning: Note: The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). Returns the processed text of the passage, created from applying nobr tag and image passage processing to its raw text. Removes classes from the selected element(s). See Story API for more information. Note: Note: This macro has been deprecated and should no longer be used. Look for the script file and style file with the "_sugarcube" in their name, and use their contents in place of the other stuff. Removes the audio group with the given ID. Functions, including statici.e., non-instancemethods, due to a few issues. Returns whether the passage with the given title occurred within the story history. When you have a situation where you're using a set of passages as some kind of menu/inventory/etc and it's possible for the player to interact with several of those passages, or even simply the same one multiple times, then returning them to the passage they were at before entering the menu can be problematic as they're possibly several passages removed from that originating passagethus, the <> macro and link constructs like [[Return|previous()]] will not work. Periods of ellipsis () signify data that is generated at compile time. The line continuation markup performs a similar function, though in a slightly different way. Returns a reference to the UIBar object for chaining. What I want to do This macro has been deprecated and should no longer be used. Math.random() is no longer replaced by the integrated seedable PRNG when State.prng.init() is called. See the :passagestart event for its replacement. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Play menu item. Note: This property is automatically set based on whether you're using a testing mode in a Twine compileri.e., Test mode in Twine2, Test Play From Here in Twine1, or the test mode option (-t, --test) in Tweego. See the <