gunslinger build outward

Honed ShotsCharged Burst grants Honed Shots, increasing the critical hit chance and damage done by Charged Burst by 3% for 20 seconds. If you want to take Illegal Mods or Lucky Thoughts instead, they each offer their own minor benefit.Tactical Items are less essential to this build, too. Only a tiny portion of the other specs total damage output is considered Ranged damage. In general, Hideouts animations are much smoother and happen more sequentially while Phase Walks animations just kind of happen on top of everything else. The Build Essentials are what I consider to be the core components that make the build viable. Dex: Dexterity is everything to the Gunslinger. In all builds, youll need to use it sub-30% after youve used Quickdraw a few times. (Tech/Elemental/Periodic/AoE/Casted)This ability is quite powerful, though its not the easiest thing to use since it takes almost 5 seconds from the start of the cast to when damage actually starts going out, and then it keeps going out for another 6 seconds. While it used to be the case that you couldnt use most of your abilities unless you were in cover, nowadays the only abilities you have to be in cover for are Sweeping Gunfire, Pulse Detonator, and Hunker Down. Its also ideal to apply Vital Shot as early as possible so you can benefit from the Ranged debuff on as many attacks as possible. It also makes Dexterity-based skills like Stealth a viable choice, allowing you to also serve as your party's Scout. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. Either pick a different option when it can happen (and your raid lead may ask you to stop taking it if it continues to be a problem) or make sure that youre greater than 10m away from those enemies, which isnt always possible. Finish up with a Blood Bullet, and if they're somehow still alive they'll be heavily debuffed and ready to take 6x damage from your Opportunist Stab. This build is for those that want to be able to use any rifle or pistol weapon. It is essential that it is channeled on cooldown. You should practice on the dummy if youre not able to consistently execute the rotation correctly. While it may not be immediately obvious, the entire spec is set up around doing this. The vast majority of damage that bosses deal in raids is considered AoE damage. Cannon Pistol + Shatter Bullet inflicts Pain and Confusion in a single shot, perfectly setting up your Opportunist Stab for absurd damage. Browse through Cube, Chaos, Leveling and Raid builds to find the one that fits your unique playstyle. Sharpshooter Gunslingers pair best with Operative / Scoundrel DPS since both parties provide both of the DPS debuffs needed by the other and offer all necessary debuffs for any Tech DPS Combat Style (besides the non-essential AoE debuff). Which ability do I use right now that will provide me the most DPS? Some examples (you do not need to use any of this, just to help you get started): To get the most out of this build . That's all there is to it. The act of teleporting with Hideout breaks your channel after teleporting, even if youre still in range while Phase Walk does not break your channels (provided youre still in range). The Relic of Serendipitous Assault is generically good, but the Relic of Devastating Vengeance is better specifically for the Burst and Versatility Build. Its still the Sharpshooters strongest singular hit by a huge margin, especially when Smugglers Luck is available. Vital Shot is the only ability that isnt covered by the debuffs Sharpshooter provides for itself. This forces you to read through what everything does so that you can understand what all of your passives and abilities do as well as locate these abilities in-game. Mixing all three bullet imbues with powerful dagger skills makes this build deadly at any range and able to control and disable enemies with repeated stuns and high burst damage. Character Builds/All - Official Outward Wiki 3,274 navigation Outward Gamepedia in: Pages with broken file links Character Builds/All < Character Builds Edit Builds are listed automatically. It doesnt always work, but its worth trying to figure out which circles will kill you and which you can survive completely, or at least survive long enough that you can get to a point in your rotation where you will lose minimal DPS from moving. 1 choice where youre picking 1 of 3 abilities. Most tanks are already familiar with timing the countdown with Bombing Run, but if yours isnt, just tell them to wait to do the countdown until after your Orbital cast has completed. Sharpshooters TouchCharged Burst grants Sharpshooters Touch, which increases the armor penetration and damage dealt by your next Trickshot by 10%. You can still use non-rotational abilities that are on the GCD even before its time for the Charged Burst grouping, though its less ideal since the gap will get moved for the next cycle to before Penetrating Rounds instead. It would be kind of neat if they put more effort into having this work though since Gunslingers arent the only class that have something like this. What more could you need? Its about as strong as Saber Ward, Deflection, and Explosive Fuel + Oil Slick, which are the strongest DCDs tanks have against adds, though it doesnt last quite as long. It would still be imperfect though since the worst of these DCDs still grant 35% defense chance while the others grant 50%. (Ranged/Energy/Direct/AoE/Channeled)This is your spammable AoE. You may want to consider using the AoE build for Heroics. Int: Dump. If youre having to use Sweeping Gunfire consistently during the fight and there isnt a huge single-target DPS check, definitely use this tactical, but single-target DPS checks almost always take priority over AoE DPS checks. When one of the tanks or healers just died, pop it instantly, especially if a tank just died, because theres a good chance that the boss is about to hit someone else or the group really hard. Each discipline has 8 choices where they pick 1 of 3 options. The earpiece is the only piece of gear that you really get to pick your tertiary stats for. The increased duration of Hunker Down results in slightly higher uptime, but the animation still ends after 20 seconds even though the buff sticks around for the correct duration. Discerning the damage type relevant to what Surrender mitigates is fairly easy; if the attack is coming directly from a lightsaber swing or blaster, its a Melee/Ranged attack and if its anything else, its probably force/tech. If I missed anything or got something wrong, don't hesitate to tell me.-----The armor can be acquired from finishing the Berg faction story quest line. (Ranged/Energy/Direct/Single-Target/Casted)This is one of your hardest-hitting abilities. If youre switching targets temporarily, like to an add that needs to be focused down, only apply Vital Shot if youll get more than 5 ticks out of it, otherwise using Charged Burst instead will deal more damage. Its pretty straightforward, it increases your alacrity by more than enough to get you from the 1.4s GCD to the 1.3s GCD and lasts long enough to allow you to get an extra ability in the same amount of time, which means you can fit Penetrating Rounds alongside the additional Trickshot into the gap in your rotation. You will probably still see Aimed Shot get delayed slightly and this is fine. Trying to use abilities before you have all the procs just means youll end up having to do more Charged Bursts later. If your favorite trick is "use gun on man", the Gunslinger is for you. Be sure to read my Practical Guide to Firearms for general guidance on selecting and using firearms. Rondel Dagger enchanted with Unsuspecting Strength becomes a contender for best dagger in the game, and easily the best choice for physical. This ability can also be used in the gap slot for some rotational AoE, though make sure at least one target gets hit by the entire thing. Build Essentials can include important ability tree buffs, a tactical item, and even legendary items occasionally. Bombing Run is used as your first pre-cast ability because it has a 3 second delay before it actually deals its first tick of damage, enabling you to precast another ability before pulling. This Energy regeneration is essential to you being able to do your rotation. The earlier you activate it, the earlier youll be able to activate it again. Sharpshooter specifically also has 1 discipline passive that affects Hunker Down: Stay LowIncreases the duration of Hunker Down by 3 seconds. Build Essentials: Hotshot Flourish Burst Energy Barrels Ballistic Dampers Bombing Run Locked and Loaded Legendary Improved Targeting Legendary. (Ranged/Energy/Direct/Single-Target/Instant)This ability is only usable on targets that have less than 30% of their max health, but it still hits pretty hard, much harder than Charged Burst or Trickshot. In case you needed another reason to want to use Penetrating Rounds on cooldown, it also applies the strongest of the DPS debuffs in the game, the armor debuff. Completing the quests for a given faction will net various rewards, some of which are detailed below. The most important component of this passive is the pushback protection and in general, this is the most important reason to be in cover at all. Though unable to equip Shields, their ability to deal significantly large amounts of damage make them ideal combatants to hit-lock monsters in the battlefield. Hideouts cooldown is twice as long as Phase Walks. Outside of specific mechanics, its not usually something at your disposal in group content. You can either use Burst Volley on cooldown whenever you have enough time to do a full Penetrating Rounds grouping, which generally means you wont get the full benefit of the cooldown reduction, though you may get an additional use out of Burst Volley over the course of the fight; or you can save Burst Volley until right after you finish the Penetrating Rounds grouping to use that grouping twice in a row. Since damage intake management is primarily a tank and healer job, this ability is primarily to make their lives easier. Obsidian pistol applies burning. This ability is both a defensive cooldown and movement ability. Its cooldown wont begin recharging until the cooldown on the first activation completes. Use it again just before combat to gain a huge damage boost, alongside Possession and Discipline. Also assuming i did somehow magically cheat a chimera pistol onto my ps4, im not sure this would make the build any more successful. I want to give special thanks to everyone who is or has ever been a member of Time Turners. On its own, Surrender is your threat drop, but it can get buffed by 2 separate options in the ability tree. Personally, I wait to activate Burst Volley until after Ive used Trickshot. So you can expect damage of many thousands at the end of the game A strong Gunslinger build is all about VATS. Here are some times when its generally a good idea to use Scrambling Field: Dont save it for a rainy day because today is that rainy day! Be careful not to activate Smugglers Luck when you already have the buff since activating Smugglers Luck will just refresh the buff rather than give a second stack. Youre able to use it immediately after every single Penetrating Rounds, Aimed Shot, or Quickdraw, or after 2 Charged Bursts in a row. Carrying Cool Potions will let you load multiple Frost Bullets per fight, and they're cheap to mass-produce. It gives you 100% defense/resist chance for the duration of the roll, meaning youre completely immune to taking damage during your roll, provided that its damage that is mitigable, so it wont work against things like 0 damage kills and typeless damage. Here are the Legendary Items you should use as a Sharpshooter Gunslinger. This allows it to be slotted into any group composition without causing problems. Vital Shot has 1 advanced class passive associated with it that is relevant to your rotation that I havent already mentioned: Crack ShotIncreases the range of Flash Grenade, Quick Shot (abilities you dont even have anymore), and Distraction to 30m and increases the range of all blaster, grenade, and charge attacks by 5m and Vital Shot marks its target for 45 seconds. The typical rotation will look like this: Sometimes you have Burst Volley available, so the first cycle will look like this: Gap Priority(not applicable with Relentless Shots). While it seems pretty identical to Sorcerer / Sage Phase Walk on the surface, there are several key differences: Luckily, the ability is still off the GCD, even though it has a castbar, so you can still use it while the GCD is active for another ability. If you think Medpacs are too expensive, its time to get Biochem on one of your alts or even better, your raiding toon so that you can make your own or get reusables. Character Builds. Some DPS is better than zero DPS. If you do constantly have to rebuild it because the fight has a lot of downtime, you will have slightly less DPS overall. Please note that the autocrit Aimed Shot wont be enough to defeat Strongs and Elites (Silvers and Golds) from full health, so you will have to rely on Penetrating Rounds, likely with Agitating Energies, or AoE to get them low enough to where you can end them with Aimed Shot if you want the cooldown to be reset. For the rare scenario where enemies are too fast or plentiful to Imbue your pistol repeatedly, Brand can be extremely powerful when fully buffed. The spec is designed such that you use the other two groupings of abilities once each before the third becomes available again. The increased alacrity makes it so you can fit the Penetrating Rounds channel and an additional Trickshot into a similarly sized window of time, even though the gap is normally only a GCD. It deals nearly identical damage to Flurry of Bolts, has a 35m range, and the actual root lasts for a fair bit of time, so I could see it getting some use in the same sort of situation that you might use a slow or a stun on a Melee add. The 3 abilities are almost always the same for each discipline. If your guild is using the Zeal (cyan) guild perk set bonus 5% alacrity boost, you wont need nearly as much alacrity stat to reach your desired alacrity threshold, so focus on the percentage thresholds rather than the stat amounts. If its Melee/Ranged damage, this will be the only DCD youll need because this will always mitigate all of the damage you take (provided you arent stunned). Next up you have to enter cover. The third option is less consistent, it seems to be there as an extra balance lever for BioWare since some abilities that got locked away are more impactful than others. Thankfully, there is another ability called Crouch, which just always deploys your portable cover shield wherever you are currently standing. Smoking BarrelsTrickshot reduces the Energy cost of your next 2 Charged Bursts by 5. If a tank is out of defensive cooldowns and needs another its okay to use. As a bonus, it never breaks, removing the issue of how much durability dagger skills eat through. Mittens of Death is a Character Build in Outward, created by AquaBBQ. Much like what has to happen with Burst Volley, you can leverage the existence of the gap to not delay your high priority abilities by using a non-rotational ability earlier than you would observe the gap. It may have been a bit confusing from reading through the ability tree descriptions, but theres basically 3 main builds for Sharpshooter. If you played in the last expansion, hold onto whatever you have, though it is unlikely that youll be able to salvage all of them. Your email address will never be shared or sold. Remember to take Efficient Ammo if you plan to do AoE. Gunslinger is a Gunner advanced class, focusing on it's unique class mechanic of having three different weapons: Shotgun, Pistols, and Rifle. Thankfully, we dont have to bother with carrying around a second set of relics anymore because all endgame content is being balanced for level 80. Its good to have 1 emergency panic button too, but everything else should be used to prevent your health from getting low in the first place. These benefits include; High DPS as you can focus your damage on specific targets and take them out with ease. Support Vulkk with a monthly Patreon pledge, Best Sharpshooter Gunslinger Builds in 7.0, which mods to purchase from Hyde and Zeek in SWTOR. If you want to see it in action, just try to do your rotation on enemies out of cover. In addition, when you enter cover after using Hightail It, you gain Hunker Down for the first 3 seconds. Use Cool as soon as it's available out of combat and load a Frost Bullet, as it will remain until you fire it. Be sure to take advantage of this proc whenever you have to use Below the Belt since it mitigates the DPS loss from having to spend a GCD to stun something. What started as a basic Rogue abusing Shatter Bullet evolved into this monstrosity of a frost/physical burst build once I picked up Frost Bullet. Tripod 3. Its great for burst DPS checks are tight enough and frequent enough to where you need 2 charges of Smugglers Luck for each one and cant get that with the normal cooldown. There isnt much of a discernable DPS difference between the two approaches and if youd rather not have to worry about this sort of thing at all, its okay to just never use Trickshot if its procced by Quickdraw. I will update this section of the guide when that vendor is released. Youll probably need a lot more accuracy and alacrity augments to reach the associated stat thresholds. Now were basically transitioning into the normal rotation once we start doing Charged Burst. If you have super fast APM, you can activate one of them immediately after the cast finishes on Aimed Shot during the travel time of the blaster bolt and it will still apply the damage boost. Gunslinger Meta Pvp Deathmatch SP: 340 2. If everyones health is getting low or theres a heal check in the current phase, do not hesitate to use your Medpac if you can take full benefit of the health provided or need to be above a certain health level to survive an imminent mechanic. They can offer some AoE, but it comes at a great cost to single-target sustained damage. They are intended to be changed on the fly and having a clearer idea of what all of them do will help you to recognize situations where individual choices will be useful in-game. Smugglers Luck grants a buff that makes your next Aimed Shot an autocrit. Marked targets take 5% more damage from Ranged weapon attacks. the build is only good because it takes advantage of a spell in a tree. Some of the important items you need are . Dont pop all of your DCDs at once or only use them when your health gets low. If youre able to take Perfect Scheme, you get a nice bit of extra DR for 15 seconds that should help when you find yourself needing to activate Bag of Tricks. (Ranged/Energy/Direct/Single-Target/Channeled)This ability accounts for an absolutely gargantuan proportion of your damage output thanks to its dedicated ability tree buff choice, tactical item, respectable base damage, and tight integration with the rest of your rotation. If you arent in cover, you will run out of Energy. This means your average AoE RDT is only 20% compared to most other disciplines which have 100% uptime on 30% AoE RDT. Stay DownDealing damage with Aimed Shot to a target with less than 30% health grants Stay Down, increasing the damage of your next Quickdraw by 20%. Advanced EvisceratingCrystals are still the best because +41 stat is a more significant upgrade for critical rating since your overall stat pool for tertiary stats is much smaller than it is for the alternative stat increases from crystals, which increase primary and secondary stats including mastery, endurance, and power. This means you should literally be activating it on cooldown unless theres about to be downtime or youre saving it for a burst DPS check. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. The 3 seconds of Hunker Down after using Hightail It synergizes really well with the Heads Up ability tree buff. It really doesnt matter when exactly Burst Volley gets used in relation to Trickshot and the next Penetrating Rounds, though it will probably help your sanity if you keep things consistent. Please note that for Gunslingers, Thermal Grenade only deals AoE damage to Standard and Weak enemies, which you usually dont see at all in raids. Build Essentials: Sharp Shot Energy Barrels Ballistic Redistribution Efficient Ammo Locked and Loaded Legendary Improved Targeting Legendary Refraction Point Tactical Item. For Sharpshooter, the unique effect is that it has 2 charges. You should be able to spam Sweeping Gunfire to your hearts content and deal extra splash damage with Aimed Shot. With the Improved Targeting Legendary Implant, you should be able to apply Smugglers Luck to almost all uses of Aimed Shot, though its super close. Since there is no new crafting tier being released with the launch of 7.0, the Biochem items from 6.0 remain BiS. This build makes use of the Time To Hunt Engraving, although there are Raid builds for BOTH Class Engravings. Since there isnt a new crafting tier yet, there arent any new tiers of augments yet either, so just like with Biochem items, youll be using stuff from 6.0. Please note that the cooldown of Aimed Shot is the same as the duration of the proc and since Quickdraw has a fairly long travel time, it is possible for the proc to fall off before the damage goes out, especially if youre standing further away from the boss. A lot of the time things are immune to being knocked back and when they arent immune, its better that theyre all grouped up to be killed as fast as possible. Due to the Trickshot ability and how all the different procs and damage boosts interact, it doesnt really help to just use all your abilities on cooldown. Each use of Cool Head will allow you to use Charged Burst during 3-4 gaps instead of Flurry of Bolts, though you dont have to think about it like that, just use Cool Head when you get down to 45-50% Energy and only use Charged Burst for your gap GCD if youre above about 80% Energy. Endonae's expertise and years of experience allow him to deliver great content for the whole SWTOR community. Sweeping Gunfire benefits from 1 discipline passive in Sharpshooter: Accurized BlastersIncreases the critical chance of Sweeping Gunfire by 15% and its critical damage dealt by 30%. This ability technically does not do any AoE damage, but it will only ever be used in AoE situations so I am going to talk about it here. Only use the Dodge Stance option to mitigate damage from the adds. Sweeping Gunfire to your hearts content and deal extra splash damage with Aimed Shot delayed... Can include important ability tree buffs, a tactical item, and easily the best choice for physical but basically! Need a lot of downtime, you gain Hunker Down after using Hightail it, you probably! Wait to activate Burst Volley until after Ive used Trickshot by AquaBBQ your health gets low of... Energy Barrels Ballistic Redistribution Efficient Ammo Locked and Loaded Legendary Improved Targeting Legendary Refraction Point tactical item and... Breaks, removing the issue of how much durability dagger skills eat through margin, especially Smugglers. Probably need a lot more accuracy and alacrity augments to reach the associated stat thresholds setting. 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